Game Delivery Network Overview
The GDN™ (Game Delivery Network) was created to address the unique challenges of delivering online
games to players around the world. It brings together delivery experts, advances in technology and
industry partnerships to create the ultimate platform for delivering games while providing faster
downloads, lower delivery costs, fewer abandonments, an integrated download manager and real-time
The GDN™ includes content delivery network (CDN) services that have been optimized for game delivery,
and key partnerships to create a truly different experience for game companies.
Leverage our robust global CDN to dramatically improve game download performance.
We offer a range of customization and integration options to help you enable new monetization strategies.
Our game launcher solution is a battle-hardened product that is used by top publishers to optimize the point-of-play experience.
We can match your players to the game server with the best connectivity using advanced Real User Measurement (RUM) technologies.
Our game updater and patcher allows you to publish new versions and additional game content efficiently.
Balance and shape your download traffic across multiple CDNs using real-time performance measurements to increase performance and scale.
Maintain a precise focus on the metrics that matter. You can't manage what you can't measure.
Leverage the GDN product suite and our experienced team to plan and execute a flawless game launch event.
You've invested in your game – our access control technologies will help keep your investment safe.
Massive, Global, High-Performance, High-Capacity Network
Highwinds owns and operates its own network --- called RollingThunder® --- a network that was
purpose-built for high-speed delivery.
We choose server and network infrastructure locations based upon access to the best peering
available, to minimize the number of hops from any route.
In addition to content delivery, the network also supports multiple IP services that can be
bundled, including IP transit and colocation.
Highwinds' global CDN and GDN run across our network infrastructure --- a global, private
network purpose-built to effectively distribute data and rich media content around the world.
The third-generation architecture used by the RollingThunder network allows for the best in
reliability and scalability. Plus, it boasts bandwidth capacity and speeds found in only a
handful of networks. The RollingThunder network consists of a ringed, redundant architecture
made up of multiple 10 Gbps connections per point of presence (PoP). The network also peers with
over 800 major ISPs and over 14,000 ASNs, which extends the network to the far reaches of the
Optimized for Throughput – Faster Downloads
Throughput is critical for downloadable content because the time between when a gamer becomes
interested enough to download a game and when the game finishes downloading is a sensitive
period. If they lose interest during this time they may cancel the download. Reducing total
download time has a direct correlation with conversion rates.
Other CDNs use off-the-shelf software. In building the fastest CDN on the planet, we have built
our own HTTP server from the ground-up.
Response times are important, and Highwinds is fast. But it is our throughput that blows away
the competition and has the biggest impact on downloadable game customers.
The results are faster start times and higher sustained throughput, as represented in
third-party testing tools such as Cedexis.
No Patch No Play
For patches, if the patch is required to connect to the servers then anyone who is not patched
is effectively out of the game. "No Patch No Play" describes the critical nature of making it
fast and easy for gamers to get the latest patches installed. A CDN's throughput (not the
response time) is what drives "fast" in this situation. The GDN is quite simply the fastest.
The GDN provides game companies the ability to purge files instantly. Like download time, purge
time is part of the total time to get a new patch into production (purge time + download time =
patch time), so fast purges are important to the success of a game.
Real-Time Command and Control
With the GDN's real-time command and control capabilities, you can apply configuration changes
Use StrikeTracker® 2 or our restful APIs to manage content, make changes, apply
security policies, and much more.
You can also quickly provision new accounts.
Making adjustments to your settings instantly allows you to adapt to changing conditions as you
scale at a rapid pace.